AI / Randomiser
Randomizer / A.I.
For any game (the details are on the image above - larger copy downloadable below) you have 4 chits with an icon on each edge. In the centre of each chit is a dice number. Each turn you roll 4 dice and rotate the chits if their dice is the same as the ones rolled, then check the centre edges of each chit for actions you can perform this turn. The chits can be for different aspects of the game like magic or combat or healing etc.
The icons starting at 12 oclock right edge, the 3 oclock, 6 and 9 give your four icon choices, This can be narrowed further by what part of the game you are in such as combat. but the icon list can vary to suit. Yyou can have all 8 external edges or 8 internal edges or flipped chits etc.
The icons can mean many things and can be swapped with other game chits to form new lists. You can hotswap in a game to mix it up or because of a chaos roll.
You can have more than one set of 4 chits for different parts of the game, or different situations, giving you extra flavour.
You can flip single chits, you may do this for melee or ranged fire.
The idea is you create your own chits to suit the type of game your playing.
You could also have two chits interacting with each other like hand and bow, or hand and lock, or magic and sword. This should give some flavour.
The differrence this system gives you over other randomizers and lists are:
- Its visual
- The chits can be hotswaped
- No list construction - you have to make the chits but you dont have to plan out a list,
- Its dynamic you can't pre know a set of events.
- its SIMPLE THIS IS SO-IMPORTANT if a system is to much effort to learn it wont be used.
What makes it an A.I. hotswaping chits while playing eg:if your unit receives casualties then a chit is flipped to its less effective side, or if you come into contact with a port then the transport chit is flipped to its increased movement side.
Mark.
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sheet copy.jpg | 1000.48 KB |
gameaiwithflipASL22D.zip | 13.61 MB |
info.jpg | 418.06 KB |