Mech War 5: Suez to Golan (Rules & Charts)

This MechWar 5 set of rules is a MechWar 2 variant that adapts the rules from SPI’s October War -- subsequently having evolved into MechWar ’78.1 The MechWar ’78 rules were used as the basis for this variant. These rules are designed to allow players to play a simpler MechWar 2 game utilizing whatever additional advanced MechWar 2 rules they wish to incorporate from SPI’s original MechWar 2 game. 

This MechWar 5 variant attempts to provide a simpler, more playable game while still allowing certain MechWar 2 advanced features to be represented for effect, but at a more reasonable resolution.  The rules have been adapted to allow the play of scenarios from Avalon Hill’s The Arab Israeli Wars and the scenarios from MechWar 2 Suez to Golan.  The rules can be used to play MechWar ’77

1 The MechWar ’78 rules are based on a suggested retrofit posted by Ian Raine in the ConsimWorld forums, as well as player discussions.  The original rules formatting were provided by Jamie Shanks. Also, Fred Schwarz’s notes were helpful in the development. Rules sourced or developed from October War are in blue text. Untested rules are in orange text.

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The variant counters (available from the LYG Shop) have been derived from SPI’s October War but mapped into Avalon Hill’s The Arab Israeli Wars (AIW) game’s counter equivalents.  There is a one-to-one counter for each counter in the AIW game. They can be directly substituted for the equivalent counters in all the AIW scenarios.   You will need the MechWar5v1.3.pdf rules with these counters.

AttachmentSize
MechWar5V1.3.zip12.34 MB

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